Zero Trust Security for Game Developers - SIEGE - Ionic
Zero Trust Security for Game Developers

Zero Trust Security for Game Developers

Presented at SIEGE: Southern Interactive Entertainment and Game Expo


CHRISTY SMITH
Director, Analyst Relations and Marketing, Ionic Security

KEN LIGHTNER
Senior Software Engineer, Ionic Security

When it comes to security for game developers, high-profile breaches — Webkinz, Zynga, Xbox, PlayStation, Stalker, Nintendo — are on the rise. The frequency, severity, and fines associated to improper data handling also continue to increase, along with consumer demand for security and privacy.

Zero Trust is a security framework that has been gaining industry traction. It doesn’t mean nothing is trusted, but it does mean all trust must be earned, or in a more technical sense, authenticated and authorized.

This SIEGE 2020 session presented by the Georgia Game Developers Association — featuring Christy Smith and Ken Lightner, both from Ionic Security — covers Zero Trust security for game developers and provides five practical suggestions to incorporate its concepts into application development.

Resources and next steps:

  1. Reduce implicit trust – Enroll as a first-time user and complete basic encryption tutorial
  2. Design resource-centric controls – Explore key attributes
  3. Create context-aware applications – Review policy tutorial
  4. Externalize authorization – Consult SDK documentation